# Pi Approximation

There are many ways to approximate *Pi*. The most basic one which has a nice geometrical interpretation
is shown below. It is a Monte Carlo
style of approximation, such that we randomly throw points in a unit square which contains quarter of a circle.
Then, the value of *Pi* is simply the ratio between the points inside the quarter circle and all generated
points multiplied by 4. We can observe one such simulation below:

Although this has a nice geometrical interpretation, it is not an effective method to approximate *Pi*.
The source code related this visualization can be found in this
GitHub Gist.
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